Not to be disrespectful to the history of a country and religion or any other believes, my case study only looks at how sequencial experience and the design element comes together to create certain emotion. The diagrams show the extraction of similarities of design tools used in the Jewish Museum and Terror Vision Haunted house to create similar atmospheric quality.
This is the analysis of an experience that a person would get in a day in Disneyland, in comparing with the experience when watching one of Walt Disney classics, Beauty and the Beast.
These are the diagrams analyzing Plaza Mayor Madrid, Sanam Luang, and Es Paradis with the references of the movie Vantage Point and the music video I turn to you by Melanic C.
These diagrams shows the extraction of the atmosphere and experience in these places contributing to the point that people are the most dynamic element in architecture. In addition, all these case studies are locations that are static and what makes it dynamic are the people. Basically, people activate the space and create experiences that keeps the people wanting to go to these places such as events, interaction, people's facial expression, gesture, posture, clothing and movement. Other minor factors that contribute to these experiences are lighting and music as well as how the architecture is itself. The idea inspired by these case studies is the experience of novelty as if every night is an opening night.
The diagrams below are the zoomed in version of each of these plates:
DISSECTING A FANTASY SURREALISM LANDSCAPE OF THE HAPPY MAGIC WATERCUBE, BEIJING WATERCUBE WATERPARK
The following are diagrams explaining how the experience of fantasy surrealism is being created in the context of the happy magic watercube waterpark, beijing.
Case study : 'Alhambra'
Alhambra is a palace and fortress complex located in Granadra, Spain. The palace was belongs to Muslim Emirs in Spain before i was taken by Christian. 'Alhambra' is the best to study about the visual resolution because the detail of each elements contain very high resolution.
This diagram show a study of resolution, lowest resolution is on the left and the highest is on the right. Starting from just a vertical and horizontal line where it indicated only the edges of the element in the images. This show very low resolution because there is no decoration at all. Until it up to the stage of putting colour in it, the higher resolution can be seen when it introduced the pattern of each wall and floor. Lastly, the tiny pattern on particular area is revealed.
Concept of the video is the experience – interaction within a space.
The two basic elements of the video are VOID and SOUND.
VOID as an architectural element was designed by Libeskind to express the loss of Jewish people inGermany.
How that pure architectural void can be converted to an interactive space? A space that can make people feel the void and experience it differently. How the use of the space by people can change the whole atmosphere of it and how can they become part of that atmosphere?
SOUND in the space, is a result of movement of people as they interact with the installation. The installation and the void are perfectly combined as the void helps the amplification of sound reflections because of the height and the shape.
The final shot actually takes place in the Jewish museum in real life. Here the metal faces are explored in detail. The actual contact of a person with the faces, the sound and the feel of them is presented.
In the end, only dust remains on one’s hand. Will a visit to the space either leave a physical mark, or an immaterial trace in one’s subconsciousness?