Thursday, August 30, 2012

Fredrik Hellberg. Manifesto for a Lucid Architecture. 2006


"In the research and work carried out in this project I have come to some conclusions on how the building with its program should look and work in response to its users. The projects core thesis has from the start been based on the dream as state of consciousness and learning source. Dreams are believable full sensory simulations with the dreamers mind as creator and perceiver and one of the most fascinating and engaging was of perception. Based on that research and my own ideas on what architecture should do I have come to the following conclusions.

 The building will be huge and it should in it’s style, colour and geometry reflect the much more larger program inside the building. The most dynamic thing about architecture is always the people occupying it. Architecture should always make every effort to encourage its occupier to on every scale be more like they are in there full being, and the other way around. The manifesto for this building will on the bases of my dream research be more like a dream than the conventional way of which architecture is prepared and perceived, a structure of such complexity and diversity that there is impossible to perceive it as a whole from any point of view possible, like the dream. The building will have as little repetition as possible and in moving trough its spaces impossible to predict or maybe even imagine, a multidimensional labyrinth. This should also be the case of the out side where the building will be non monumental and faceless. There will be no way of telling the up from the down, back to front or in from out.  The spaces will also have a fine indefinable line between what power the architecture has over you, and what power you have over the architecture, how much the architecture can be changed by you and how much the architecture can change you, like in a dream. Due to the diverse and open sets of programs the architecture will be more like a city than a building. More like a set of ideas floating around. In order to strengthen this I will try to get the building as indefinable as possible when it comes to style by applying every style there is, colours and geometry will have no logical order or place. "    

(Though this might be interesting to read Nott. I was trying to define an undefinable quality, this is roughly as far as I got) 

6 comments:

  1. thanks so much kub, a very interesting manifesto. I already had my state of dream logic figured out more or less. Tell you all about it tomorrow.

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