The experience I'm interested in creating is an overwhelming spacial experience of misguidance. The space should make the visitors question reality and feel controlled and forced to conform. The space I'm thinking of creating has to be totally "dramatic and theatrical that it makes people overwhelm and then surrender".
These are the case study I'm interested in:
1. Mansion 7- Bangkok, Thailand
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The haunted house |
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Part of the playground |
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the facade of the mansion |
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The shops in Mansion 7 |
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One of the drink shops in Mansion 7 |
2. The Liberty Hotel- Boston and Malmaison- Oxford, England
The exterior of Liberty Hotel
The interior of Liberty Hotel
The view into the bedrooms
The different views into Malmaison
I chose this case study because I like how both places changed from actually being a prison in the old days and now renovated into a hotel that gives the experience of the atmosphere of being in the prison by having steel structure of gridded interior and etc. This case study might not be the most effective one, but I chose it because I am trying to relate it to the experience that I want to create, which is the feeling of containment.
3. Jules Underwater Lodge- Puerto Rico
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The dining room
The bedroom where if the customers want to order food, food will be delivered in a waterproof container to their rooms.
4. Counter- strike
This is a simulation game, which gives you the feeling of suspense. I'm not sure if this case study is significant for the experience I will try to create, but I do find it fascinating how a simulation game gets you into the atmosphere portrayed inside the game this much. Even when the experience you get from this game is quite violent, it still is interesting to study how they accomplish to give such an experience to people.
Jules Underwater Lodge- Puerto Rico... So coool.
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